Superfuse
Studio: Stitch Heads Entertainment
Roles: Junior Narrative Designer; Narrative Designer
Project Description:
Superfuse is a hack-and-slash, Action RPG that is a love letter to Diablo 2 with a twist: a unique Fuse System which allows you to hyper-tailor your hero’s skills based on your unique play style.
Project Details:
Time in the Studios: 1 year, 8 months
Team Size: 30+
In-house
Engine: Unreal Engine
Activities:
- Takes ownership of the majority of narrative elements in the game.
- Responsible for implementing narrative aspects of the game
- Responsible for localizing in-game text and integrating localized content in-game.
- Coordinates localization and VO tasks with the publisher.
- Designs Quests and Sub-Quests (from concept to implementation).
- Designs rules for Environmental Storytelling, the game's narrative structure, the Quest System, and other game features.
- Works closely with the Design and Narrative Director to design the game's narrative and quest flow.
- Works closely with Level Design to implement Quest Data, in-game texts (NPC names, enemy names, etc.), and dialogue triggers.
- Works closely with Audio Design to prototype dialogue in AI voice-generation software and implement the audio in-game.
- Creates and maintains design documentation.
- Writes dialogue (collectibles, NPC Chats, Quests).
- Participates in VO recording sessions and selects VO takes.
Truck Driver: The American Dream
Studio: SOEDESCO Studios
Role: Game Designer
Role Details:
Time in the Studios: 10 months
Team Size: 12-16
In-house
Engine: Unreal Engine
Activities:
- Took ownership of all aspects of Narrative and Quest Design.
- Led brainstorming sessions for the development team.
- Researched comparable products.
- Concepted gameplay features.
- Pitched design concepts to stakeholders.
- Supervised Game Design Interns.
Monochrome RPG
Studio: DVNC Tech LLC
Role: Game Writer
Project Description:
Monochrome RPG is a 1920s-inspired narrative adventure that follows Otto, a lone comedian trying to make it big in Vaudeville, the city of entertainment.
Project Details:
Time on Project: 1 year
Team Size: 20-25
Remote Work
Engine: Unity
Activities:
- Designed quests.
- Wrote dialogue.
- Wrote flavor text.
- Created character design concepts.
- Wrote short stories.
- World-building.
Questo
Company: Questo Global
Role: Quest Designer
Platform Description:
Questo is a mobile platform for city exploration games that lets players explore cities through stories told by locals.
Project Details:
Time on Project: 10 months
Onsite Research
Remote Work
Activities:
- Designed quests.
- Wrote dialogue.
- Performed ethnographic research.
- Provided the team with UX/UI feedback on the platform.
Project Down Beyond
Studio: DVNC Tech LLC
Role: Writing and Design Contributor
Project Description:
Down Beyond is an upcoming next-gen casual mobile fantasy adventure RPG. Players take the form of an Astral Animal to rewrite Earth's fate and restore balance after The Great Reset.
Project Details:
Time on Project: 1 month
Remote Contribution
Activities (all concepting contributions):
- Wrote dialogue.
- Wrote lore.
- Designed quests.


A snippet of a quest design.