Game Design
Below is an overview of game design projects that Dora worked on in various capacities, from narrative to quest design.
Superfuse
Studio: Stitch Heads Entertainment
Roles: Junior Narrative Designer; Narrative Designer
Project Description:
Superfuse is a hack-and-slash, Action RPG that is a love letter to Diablo 2 with a twist: a unique Fuse System which allows you to hyper-tailor your hero’s skills based on your unique play style.
Project Details:
Time in the Studios: Ongoing
Team Size: 30+
Inhouse
Activities:
- Supported the Narrative Director in various tasks.
- Designed Quests and Sub-Quests (from concept to implementation)
- Supported Level Design.
- Kept an overview of in-game text.
- Reviewed dialogue.
- Created and maintained design documentation.
- Wrote dialogue sequences (collectibles, NPC Chats, Quests).
- Implemented dialogue, dialogue triggers, and other narrative aspects of the game.
- Provided feedback on the functionality of various game systems.
- VO Selection.
- Researched comparable products.
- Responsible for integrating localized content in-game.

SOEDESCO Studios (Unannounced Project)
Studio: SOEDESCO Studios
Role: Game Designer
Role Details:
Time in the Studios: 10 months
Team Size: 12-16
Inhouse
Activities:
- Took ownership of all aspects of Narrative and Quest Design.
- Led brainstorming sessions for the development team.
- Researched comparable products.
- Concepted gameplay features.
- Pitched design concepts to stakeholders.
- Supervised Game Design Interns.

Monochrome RPG
Studio: DVNC Tech LLC
Role: Game Writer
Project Description:
Monochrome RPG is a 1920s-inspired narrative adventure that follows Otto, a lone comedian trying to make it big in Vaudeville, the city of entertainment.
Project Details:
Time on Project: 1 year
Team Size: 20-25
Remote Working
Activities:
- Designed quests.
- Wrote dialogue.
- Wrote flavor text.
- Created character design concepts.
- Wrote short stories.
- World-building.
Questo
Company: Questo Global
Role: Quest
Platform Description:
Questo is a mobile platform for city exploration games that lets players explore cities through stories told by locals.
Project Details:
Time on Project: 10 months
Onsite Research
Remote Working
Activities:
- Designed quests.
- Wrote dialogue.
- Performed ethnographic research.
- Provided the team with UX/UI feedback on the platform.
Project Down Beyond
Studio: DVNC Tech LLC
Role: Writing and Design Contributor
Project Description:
Down Beyond is an upcoming next-gen casual mobile fantasy adventure RPG. Players take the form of an Astral Animal to rewrite Earth's fate and restore balance after The Great Reset.
Project Details:
Time on Project: 1 month
Remote Contribution
Activities (all concepting contributions):
- Wrote dialogue.
- Wrote lore.
- Designed quests.


A snippet of a quest design.