About Me
Hey there! I’m Dora, an experienced narrative designer working across games and other media.
As a designer, my strength lies in creating alignment between gameplay and narrative, while maintaining narrative cohesion throughout the project.
Basically, preventing ludonarrative dissonance at any cost.
Ludonarrative dissonance is a term specific to games, but similar forms of narrative misalignment can be found across other media. For example...
❌ Characterization inconsistency: Characters say one thing but behave in a completely different way.
❌ Thematic dissonance: Way too many conflicting themes compete instead of allowing a single, strong theme to breathe.
❌ Tonal dissonance: The characters' tone contradicts or clashes with what's actually happening in the story (or around it).
...And there are many more.
All of the above can happen in film, books, or theatre performances.
In helping game development studios and creatives solve these and similar issues, I have worked on interactive storytelling in games, narrative development for film, and performance-driven narratives involving performance capture (p-cap) and voice-over (VO)
Experience
Senior Narrative Designer
10.2025 - present, Vertigo Studios Amsterdam
Unannounced AAA Action-Adventure IP
AAA Development | Narrative Frameworks | Cross-Functional Workflows | P-Cap
Narrative Designer
11.2023-9.2025, PUBG Studios Amsterdam
PUBG: Black Budget, a first-person tactical extraction shooter
Systems Narrative | Quest Design | Worldbuilding | Cross-Team Collaboration
Narrative Designer
03.2022-10.2023, Stitch Heads Entertainment
Superfuse, a comic-book-styled hack'n'slash ARPG
Quest Design | Writing | VO Sessions & Pipelines | Localization Coordination
Game Designer
05.2021-02.2022, SOEDESCO Studios
Truck Driver: The American Dream, a narrative-driven open-road trucking simulation
Narrative Design | Writing | Worldbuilding
Game Writer (freelance)
06.2020-04.2021, diverse clients
Writing | Worldbuilding | Quest Design | Narrative Design
Writer & Editor (freelance)
01.2017-4.2021, diverse clients
Content Pipelines | Editorial Leadership | Developmental Editing | Line Editing
Narrative Design Community Support
When the mass layoffs in the games industry began in 2023, I started supporting the narrative design community by volunteering as a mentor through ASGC. Over time, I've helped more than 50 developers find their footing in the industry by reviewing their portfolios, CVs, and LinkedIn profiles, and by simply lending a listening ear as they shared their battle stories.