Below is a curated collection of resources for Narrative Designers, Game Writers, and Design Thinkers. It contains literature that I found useful in developing myself as a Designer. The collection contains academic and non-fiction titles. The collection is continuously updated. 

Narrative Design

  • Brusk, J., & Björk, S. (2009). Gameplay Dialogue Patterns for Game Dialogues. Breaking New Ground: Innovation in Games, Play, Practice, Theory. Proceedings of DiGRA (Digital Games Research Association), 1-8. 
  • Bryant, R.D., & Giglio, K. (2015). Slay the Dragon: Writing Great Video GamesMichael Wiese Productions. 
  • Engström, H., Brusk, J., & Erlandsson, P. (2018). Prototyping Tools for Game Writers.Comput Game J, 7, 153-172.
  • Lebowitz, J., & Klung, C. (2011). Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and StoriesRoutledge; 1st Edition. 
  • Wenz, K. (2010). Narrative Logics of Digital Games. In S. Günzel, M. Liebe & D. Mersch (Eds.), Logic and Structure of the Computer Game (pp. 146-164). Postdam University Press.


Game Design

  • Cooke, L., Dusenberry, L., & Robinson, J. (2020). Game Design Thinking: Wicked Problems, Sufficient Solutions, and the Possibility Space of Games. Technical Communication Quarterly, 29(4), 327-340.
  • Dishon, G., & Kafai, Y. B. (2020). Making More of Games: Cultivating Perspective-Taking Through Game Design. Computers & Education, 148, 1-13.
  • Jesse, S. (2019). The Art of Game Design: A Book of Lenses. Taylor & Francis Group Limited; 3rd Edition. 
  • Sotamaa, O., & Švelch, J. (Eds.) (2021). Game Production Studies. Amsterdam University Press

Design (General)

  • Buchanan, I. (1992). Wicked Problems in Design Thinking. Design Issues, 8(2), 5-21.
  • Digital Society School. (n.d.). Design Method Toolkit. 
  • DiSalvo, C. (2012). Adversarial Design. The MIT Press.
  • Dune, A., & Raby, F. (2013). Speculative Everything: Design, Fiction, and Social Dreaming. The MIT Press.
  • Friedman, B., Kahn, P., & Borning, A. (2002). Value Sensitive Design: Theory and Methods. University of Washington Technical Report, 02-12.
  • Holtzblatt, K., Burns Wendell, J., & Wood, S. (2005). Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design. Morgan Kaufmann.
  • Lupton, E. (2017). Design Is StorytellingCooper Hewitt, Smithsonian Design Museum; 1st Edition.
  • Köppen, E., & Meinel, C. (2015). Empathy via Design Thinking: Creation of Sense and Knowledge. In H. Plattner, C. Meiner, L. Leifer (Eds.), Design Thinking Research: Building Innovations. Springer International Publishing Switzerland.
  • Oudshoorn, N., & Pinch, T. (Eds.). (2003). How Users Matter (Inside Technology): The Co-construction of Technologies and Users. The MIT Press.
  • Right, C., & James, J. (Eds.) (2007). User-Centered Design Stories: Real-World UCD Case Studies. Morgan Kaufmann.
  • Tatum, J. S. (2004). The Challenge of Responsible Design. Design Issues, 20(3), 66-80.
  • The Interaction Design Foundation. (n.d.). 5 Stages in the Design Thinking Project.
  • Y., J. W. (2003). A Technique for Producing Ideas

Resume & Cover Letter Guide

Tools & Software