Case Studies

In-game environment from AAA VR narrative design project.

From Script to Pipeline: Building Narrative Vehicles in AAA VR

A case study on how the team defined and used Narrative Vehicles to guide the development of their narrative pipelines.

Generated FPS game scene illustrating cinematic design approach for first-person storytelling.

Designing First-Person Cinematics for a Story-Driven FPS

A case study on how we developed a cinematic framework to create a scalable approach for designing and implementing cinematics across the team.

In-game footage from PUBG: Black Budget showing systemic narrative design in an extraction shooter.

Systemic Narrative Design in PUBG: Black Budget's Alpha Build

While I sadly can’t share this yet, this case study explores how the PUBG: Black Budget Alpha Build uses systemic narrative design to tell its story.